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Super Vegito — official artwork in Dragon Ball Gekishin Squadra

Super Vegito

Damage

The ultimate fusion (merged) warrior, he rains down chaos with his high mobility and wide-ranging Skills. Take the battlefield by storm with his lightning speed!

Transformations

In-match transformations (the character starts in its base form).

  • Super Vegito

    Permanent
    Trigger :
    Anytime

    Can transform at any time. Base HP / All Attack Up EXP earned from enemy NPCs is normally low, but EXP required to reach the next level is earned upon transformation, leveling up by 1.

Abilities

Passive

  • Passive

    Shining Fusion (Merged Warrior)

    Deals extra energy damage and gains extra HP when skills or powered-up attacks hit two or more enemies at the same time. The more enemies hit, the more extra HP gained. The cooldown time for this ability is shortened when Skills or powered-up attacks hit an enemy. The more enemies hit, the more the cooldown time is reduced.

Basic attack

  • Dash

    A physical attack. The third attack is a powered-up energy AoE attack.

Skill

  • Skill 1

    Spirit Sword

    Use a sword to slash at the surrounding area. Cooldown time is reduced on enemy hit. Hitting an enemy hero reduces the cooldown time by a greater amount. Combine with Flash Dodge to be able to move during activation.

  • Skill 2

    Flash Dodge

    Take off in pursuit of a targeted enemy. Re-enter the command while using the Skill to reactivate it. If you target a previously untargeted enemy hero during reactivation, the input limit and timespan for reactivation will increase.

  • Skill 3

    Finger Shot

    Lock onto nearby enemies and fire explosive energy blasts. Applies Movement Speed Down to enemies hit by the explosion. Activate Flash Dodge to remain locked on while moving.

Super attack

  • Ultimate

    Spirit Excalibur

    Cut a cross-shaped slash at a set position. Powers self up after attack and increases the speed of Rush Attacks. Also, Skill cooldowns (Super Attacks excluded) will instantly end/shorten. While powered-up, Skills (Super Attacks excluded) and powered-up attacks fill the Intensity Gauge upon hitting enemies. The Super Attack can be reactivated when the gauge is full. The gauge gradually depletes over time, and power-ups are removed when the gauge reaches 0 or is not filled to the maximum amount after a set amount of time has passed.

Media

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Meta & stats

Stats derived from tournaments played on Gekifight.

Tier games analyzed
WR0.0%Pick0.0%Ban0.0%Presence0.0%Games0Provisional

Counters

Not enough matchups yet for this character.

Recent changes

No changes recorded since the last official sync.

Source: official Dragon Ball Gekishin Squadra website © Bandai Namco. Gekifight is an unofficial community fan site.

View the official page

Data retrieved on August 19, 2026

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