Game modes

The game modes of Gekishin Squadra: rules and objectives.

3 mode(s)

  • Finders Keepers

    Objective :
    Search and guard

    An asymmetric mode: one team searches for three hidden chests while the other defends and lays traps until time runs out. Attackers rely on scouting and tempo; defenders on denial and map control.

    Rules

    Attackers must locate and secure three hidden chests before time expires; defenders protect the chests and set traps to run out the clock.

  • Land Grab

    Objective :
    Zone control

    A control-oriented mode built around three map zones. Holding zones steadily earns points, and the first team to reach 500 points wins. Success rewards map awareness, rotations, and positioning over raw dueling.

    Rules

    Contest and hold the three zones; the first team to 500 points wins the round.

  • Standard Battle

    Objective :
    Dragon Ball capture
    Divine draw

    The signature 4v4 mode. Each team pushes the lanes, takes down the towers guarded by the Gods of Destruction, breaks through the enemy base's Dragon Shell, and seizes the opposing Dragon Ball to win. Heroes level up during the match and unlock their kit as the game progresses.

    Rules

    Before each match, the Divine Draw randomly selects two special rules that alter how the game plays out. This system is active in tournament play and expands over the seasons (Season 6 adds the 'Burst Step' Divine Draw). The exact draw probabilities are not published officially.

Updated on July 25, 2026

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